Tasks - Created flare, bubbles and ashes in Nuke. Utilized python scripts and gizmo to animate the bubbles and ashes in Nuke. Illuminated the phone and added lens flare.
No 3D rendered elements used.
Tasks - real-live crowd duplication utilizing particles and cards in 3D space within Fusion. Imported point cloud and camera from pfTrack into Fusion for placing 3D cards at the designed locations. No 3D elements used.
Tasks - Integrated real-live crowd elements which was shot in different lighting condition. Cloned and track downed the body parts in the shadow into the washed out area to reveal the color information.
Integrated the 3D set and massive element (farther back).
Tasks - From concept art of the grey-children disappearing to the final composite. Includes creating burn-marks/flames/skin-burning-out and animating 2D ash particles.
No 3D elements were utilized.
Tasks - Modeling, texturing and compositing in Fusion.
Photographed buildings in Toronto and used them for the building texture. Imported a PFtrack camera into Fusion.
No other 3D software used.
Resident Evil: Apocalypse
Tasks - A complete composite using Digital Fusion. Created light beams in Fusion and 3D dust cloud (3D dept) and debris (3D dept) were integrated into the background. Created light cast from the explosion on the helicopter using 2D techniques.